For each lesson you will find an outline and outcomes, teacher notes and a presentation.  Some lessons will have additional resources such as quizzes and word searches.

AIT has entered into an agreement to make our classroom resources available through the Institution of Engineering and Technology. Our charitable aim is to make our free lesson plans available to the widest possible audience and the IET helps us to do that at no cost through their much larger network and alongside their other excellent STEM-related activities and resources.  Simply click the title of the lesson plan to find more information and a link to the full resource.

 

 

+ Designing Digital Christmas Cards

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+ Yr 2 Gaming Algorithms (Coding A)

Suggested Learning Outcomes

  • To use algorithms to code a program ?
  • To recognise what an algorithm is?
  • To recognise what coding is

Pop Up Game Tinker Sheet

+ Yr 2 Loops and Repeats (Coding B)

Suggested Learning Objectives

  • To understand what a loop and repeat is
  • To use loops and repeats in coding
  • To debug my code

+ Yr 2 Making Music (Using Media)

Suggested Learning Objectives

  • To understand how music makes us feel?
  • To learn how technology has impacted music?
  • To use technology to create our own music

Exploring music sheet

+ Yr 2 Presenting Data (Data and Information)

Suggested Learning Objectives

  • To record data using a computer?
  • To record and present data with a tally chart?
  • To record and present data using pictograms

+ Yr 1 Beebot Adventures (Coding A)

Suggested Learning Objectives

    • To use algorithms to code a program
    • To recognise what an algorithm is
    • To recognise what coding is

BLANK 4×4 Beebot Material

Farm Beebot Material

Town Beebot Material


+ Yr1 Grouping Data (Data and Information)

Suggested Learning Objectives

  • To label pictures with appropriate descriptors
  • To group and categorise data based on common labels
  • To understand the concept of searching and why data needs labels

Sorting Sheets


+ Yr 1 Sequencing and Debugging (Coding B)

Suggested Learning Objectives

  • To recognise what programming is
  • To sequence simple codes
  • To debug simple programs

Racing Game Tinker Sheet

Debugging the Code


+ Yr 1 Typing Tales (Using Media)

Suggested Learning Objectives

  • To recognise and understand the purpose of keys on a keyboard
  • To recognise, understand and use the buttons on the toolbar
  • To write on a word processor

Keyboard Sheet

+ Yr 1 Technology in Our School (Networks and IT)

Suggested Learning Objectives

  • To recognise what technology is
  • To recognise the basic uses of technology
  • To recognise how to use technology safely

+ Yr 2 Technology in Our World (Networks and IT)

Suggested Learning Objectives

  • To recognise what IT is and its impact on our lives
  • To recognise the uses and benefits of IT
  • To recognise the components of a network, how information can be passed between devices and the benefits of this

Technology in Our World Home Learning Sheet

IT Uses – picture sort sheet

+ Yr 1 Art in IT (Creating Media)

This lesson focuses on digital art with an artist study on Piet Mondrian. By the end of the lesson will be able to:

  • To recognise how we use technology to help us create art.
  • To use technology to create artwork.
  • To learn about famous digital artists.

Curriculum subjects covered include computing, art, history and careers.

Click Here to see the full resource.

+ Yr 2 Digital Photography (Creating Media)

This lesson focuses on digital photography with an artist study on Sean Charmatz and Stephen Mcmennamy. By the end of the lesson will be able to:

  • To recognise basic digital graphics terminology.
  • To recognise how we use technology to help us create art.
  • To apply skills and identify tools to create artwork.
  • To identify and recognise famous digital artists/ photographers.

Curriculum subjects covered include computing, art, history and careers.

Click Here to see the full resource.