For each lesson you will find an outline and outcomes, teacher notes and a presentation; some lessons will have additional resources.
AIT has entered into an agreement to make some of our classroom resources available through the Institution of Engineering and Technology. Our charitable aim is to make our free lesson plans available to the widest possible audience and the IET helps us to do that at no cost through their much larger network and alongside their other excellent STEM-related activities and resources. Simply click the title of the lesson plan to find more information and where this is the case you will find a link to the full resource.
Please be aware that where the full resource is shown below you fill need to do the following:
To preview the material with links and animations, use in “full screen” and “slideshow” mode.
You will also be able to download the lesson once it is “full screen”
Suggested Learning Outcomes
To be able to describe how data transfer takes place
To recognise IP addresses and data packets
- To recognise the different methods of online communication
- To collaborate on a project with a peer/colleague
Worksheet1 Data Transfer, Communication and Collaboration
Collaborate using O365 Google video
Suggested Learning Outcomes
To identify what a system is?
To apply skills to carry out basic and advanced searches using a search engine?
To recognise how search engines work and how the companies generate income
Suggested Learning Outcomes
- I can understand and use key vocabulary relating to video editing
- I can identify and compare the technical features of videos
- I can identify and find features on digital recording devices
- I can discuss the features of a good website
- I can design and create my own website
- I recognise how HTML is used to build websites
A lesson designed to help children understand and appreciate 3D modelling, with a focus on how it is being used within FIFA Gaming and the World Cup.
Suggested Learning Outcomes
- To recognise the varied uses of 3D modelling
- To apply skills to create a 3D model for a given criteria
- To design a product considering the functionality of the object
A lesson designed to help children understand and appreciate coding with a focus on variables and selection.
Suggested Learning Outcomes
- To create a game with a score and timer.
- To use selections and variables.
- To use flowcharts to create and debug your code.
- To explore influential coders throughout history and your lifetime.
A lesson designed to help children with programming variables in gaming with a fun Xmas challenge.